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Organization menu - Unit Formation - Crew Selection
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Mako, how should I choose the students in my unit? |
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For each position, the most basic way to choose is to take the student with the highest ability value for this particular position. |
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Please note that abilities belonging to other positions than the one for which you placed a student will have no effect. |
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It's easy. |
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Be mindful of the ability value. |
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What? Tell me! |
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It is necessary to put students in the required positions of Commander, Gunner and Driver. |
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Hmm, so we don't have to have a Radio Operator...! Isn't it a required position? |
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It's not a requirement, but it's an important position. |
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I can't be convinced if you don't tell me how important it is~! |
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*Sigh* |
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Let's start with "Commander"! A commander can raise the firepower of a tank. |
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The firepower of the tank depends on the Commander. |
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The next is the Gunner. The gunner can aim, that is, increase the accuracy of the shots. |
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The accuracy depends on the gunner. |
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Next is the Driver. The driver increases the armor and defense of the tank. |
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It's important not to be easily defeated. |
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Hmm, that would be a shame... It's a mandatory position. |
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The Loader is also an important position! The loader will increase the loading speed of the shells. |
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The higher the loader's ability, the more shots can be fired! |
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So what does the Radio Operator do? |
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The radio operator will increase the mobility and the evasion rate of the tank. It's especially important in light tanks with thin armor. |
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I see, I'll do my best! |
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In case of a 6-crew tank, an additional "secondary gunner" joins the crew. |
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The secondary gunner will add part of their efficiency to the main gunner's! |
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How encouraging! |
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Hey, can't the tank's endurance and mobility be raised by any crew member? |
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The endurance and mobility of the tank will depend on the tank itself. These will be increased if you get a high-rank tank. |
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Ok, I understand! I'm already thinking of a new team! |
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Oh, the flag tank remains Anko Team and the captain of team 2 is chosen here by Miporin! |
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Afterwards... if lost, try "Recommanded organization"! |
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Oh, that's right. That's what I just learned. |
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It's recommended to choose a student with "captain skill" for the flag tank in team 1! |
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I can't be commander. Only the captain of the unit has "captain skill". |
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If you forget it, it'll be a game without "captain skill"... you have to be careful! |
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Once you've more or less mastered all that, you should also be mindful of team skills. |
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Well, if you're in a heavily armored tank, why not choose a student whose team skill increases defense? |
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When the firepower is high and the accuracy is low, it's interesting to look up team skills! |
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both could work. The important thing is to think and organize team skills to make the team work well. |
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How do you use team skills? |
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Team skills are automatically triggered at the beginning of the game's action phase. |
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It becomes effective during the action phase. |
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Can't we make it easy to trigger? |
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The more students with team skills, the more likely team skills will be triggered. |
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Let's organize well and create a dreamteam for [Player]! |
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